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NFL Countdown

Madden 13 Game Manuals 5 5 1

Madden 13 Game Manuals

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Madden 13 Game Manuals

Post  S on August 16th 2012, 4:21 pm

So Stephen found these floating about on the interwebs. Theres like a whole connected careers manual which is pretty cool. Tells you like everything.

Connected Careers: http://vassets.ea.com/Assets/Resources/File/M13ConnectedCareersManual.pdf

PS3: http://vassets.ea.com/Assets/Resources/File/MaddenNFL13-PS3-Manual.pdf

XBOX: http://vassets.ea.com/Assets/Resources/File/MaddenNFL13-Xbox360-Manual.pdf

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Re: Madden 13 Game Manuals

Post  S on August 16th 2012, 4:40 pm

Wow the connected careers manual is very cool, they give you a break down of every team, there Strengths, weaknesses, personnel. They have if you're a player and which teams are most needed for your position. XP breakdown, its very well done. Tis impressed.

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Re: Madden 13 Game Manuals

Post  Champ Bailey on August 16th 2012, 4:43 pm

Is there offline franchise?

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Re: Madden 13 Game Manuals

Post  S on August 16th 2012, 4:47 pm

Champ Bailey wrote:Is there offline franchise?
Yeah, just start a offline connected career with a coach, same thing as franchise.

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Re: Madden 13 Game Manuals

Post  Champ Bailey on August 16th 2012, 4:55 pm

Stephen wrote:
Champ Bailey wrote:Is there offline franchise?
Yeah, just start a offline connected career with a coach, same thing as franchise.
Oh alright. Hope they didnt fuck it up.

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Re: Madden 13 Game Manuals

Post  S on August 16th 2012, 5:00 pm

Champ Bailey wrote:
Stephen wrote:
Champ Bailey wrote:Is there offline franchise?
Yeah, just start a offline connected career with a coach, same thing as franchise.
Oh alright. Hope they didnt fuck it up.
From what I just read it's way better lol

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Re: Madden 13 Game Manuals

Post  HurpDurpHurray on August 16th 2012, 5:30 pm

Wow that's a lot of stuff for the Connected Career! You can control every player's XP as Head Coach and apply it to whatever attribute you want. That's awesome! No bullshit where they gain XP as a WR then add it to their defensive awareness attribute.

Scouting looks cool too. You have to scout a player or else everything is unknown. And you have to make sure to pick the right players for the right scheme. It says if you draft a 3-4 DE from college to play 4-3 DE, his rating will decrease.

Man this looks lovely

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Re: Madden 13 Game Manuals

Post  BaltRavensFan20 on August 16th 2012, 5:32 pm

I wish they still made paper manuals. Its alot better to just open the case and start reading; than getting online, looking it up, waiting for a pdf to load, then try to find the page you want. Plus theres just something about opening up a fresh manual in a new game.....

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Re: Madden 13 Game Manuals

Post  S on August 16th 2012, 5:38 pm

HurpDurpHurray wrote:Wow that's a lot of stuff for the Connected Career! You can control every player's XP as Head Coach and apply it to whatever attribute you want. That's awesome! No bullshit where they gain XP as a WR then add it to their defensive awareness attribute.

Scouting looks cool too. You have to scout a player or else everything is unknown. And you have to make sure to pick the right players for the right scheme. It says if you draft a 3-4 DE from college to play 4-3 DE, his rating will decrease.

Man this looks lovely
Yeah I love all that. The xp idea is a wonderful idea whoever thought of that should be crowned. It kind of, not really but still, makes up for the Donny Moore bs ratings. If you think your RB is a 91 overall get him some xp and get him there.

And the whole 3-4 OLB 4-3 DE is a beaut. Me gusta mucho.

And Balt its that fresh paper smell.

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Re: Madden 13 Game Manuals

Post  ccdog23 on August 16th 2012, 6:30 pm

BaltRavensFan20 wrote:I wish they still made paper manuals. Its alot better to just open the case and start reading; than getting online, looking it up, waiting for a pdf to load, then try to find the page you want. Plus theres just something about opening up a fresh manual in a new game.....
I agree so fucking much,I miss that being a little kid.

BTW nice find darkie

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Re: Madden 13 Game Manuals

Post  S on August 17th 2012, 4:05 pm

ccdog23 wrote:
BaltRavensFan20 wrote:I wish they still made paper manuals. Its alot better to just open the case and start reading; than getting online, looking it up, waiting for a pdf to load, then try to find the page you want. Plus theres just something about opening up a fresh manual in a new game.....
I agree so fucking much,I miss that being a little kid.

BTW nice find darkie
I try.

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